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+9 votes
asked in CSC380Jan2024 by (1 point)

3 Answers

+3 votes

You can use an AnimationPlayer to trigger your AnimatedSprite animations and then use a AnimationTree to control the AnimaitonPlayer. https://www.youtube.com/watch?v=kr651fYjjeo

You can also use individual textures with the AnimationPlayer if you add a short script.

answered by (1 point)
–1

I already am using an Animation Player with an Animation Tree, just wondering if I could use an extra Animated Sprite to play a certain animation that doesn't necessarily work right now, so I may honestly just need to fix my code first.

+2 votes

If your question is what I think it is then yes. I use an animation player to move some animated sprites around and use the animated sprite to play animations for those sprites.

answered by (1 point)
0 votes

i see why it wouldn't be. you might have be careful in the script file though to not make any conflicts

answered by (1 point)
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