You can use an AnimationPlayer to trigger your AnimatedSprite animations and then use a AnimationTree to control the AnimaitonPlayer. https://www.youtube.com/watch?v=kr651fYjjeo
You can also use individual textures with the AnimationPlayer if you add a short script.
I already am using an Animation Player with an Animation Tree, just wondering if I could use an extra Animated Sprite to play a certain animation that doesn't necessarily work right now, so I may honestly just need to fix my code first.
If your question is what I think it is then yes. I use an animation player to move some animated sprites around and use the animated sprite to play animations for those sprites.
i see why it wouldn't be. you might have be careful in the script file though to not make any conflicts