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+6 votes

Me and my teammate have recently been trying to get our procedurally generated maps to be polished and optimized. But we have run into a problem where the script that sets the cells to be the walls of the corridors does not collect the tiles that have been already drawn on layer 0 to the array where you get the used cells in the tile map, is there any way to fix this?

asked in CSC380Jan2024 by (2k points)

3 Answers

+1 vote

You might need to relayer your tilemap

answered by (2.4k points)
+1 vote

You could try using the set_cell function at the coordinates to be invalid i.e setting it to a negative number, and then setting it again. I would look at additional documentation as I know it works for gridmaps

answered by (2.1k points)
+1 vote

I think this tutorial may help: https://www.youtube.com/watch?v=d0Hb1Zs5GMQ

answered by (2.6k points)
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