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+9 votes

Has anyone implemented the procedural generation fully? my teammate and I are trying to figure out how to make a player spawn in the same position everytime we launch the program. As this is a random "room" generator, I don't how to make it know which room is the start room. any ideas... :/

asked in CSC380Jan2024 by (1 point)
0

You could add a child node to the level your are in, or you can preload the character scene, or create and export variable of type PackedScene and load it that way

2 Answers

+3 votes

I have no idea how procedural geneartion works but could you maybe start it after it loads one room? if not is there a reason why your player couldn't spawn in the same room every time?

answered by (1 point)
+2 votes

From what I understand about procedural generation, you might be able to make a 'spawn room' with the spawn in it, and limit the count to one in the generation

answered by (1 point)
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