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+2 votes

I don't understand how to check the dragon's location. Do I use a getCenter() then getX() or getY()?

asked in CSC201 Spring 2021 by (8 points)

2 Answers

+3 votes

we changed the if statements we already had for determining which way the dragon moves.
if pressedKey == "Left" and (condition for the dragon being too far left)

answered by (8 points)
0

That was it, thank you!

+3 votes

I used getAnchor on the dragon object to get its center point, and then getx and gety on that. Then, when I check for the keypress, I also used the x and y I found to see if the dragon is at the edge of the window, and keep the dragon from moving if its too close.

answered by (4.1k points)
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