We've filled out all of the communications classes for both client and server (and Stonedahl held our hands through it, so I'm confident it's good code.) We also un-commented the TCP lines in ServerMain and PlayerClientMain so that it actually uses those classes. However, whenever we try connecting a client to our server, the client program freezes when it tries to make our ObjectInputStream. We really don't know what's wrong and Stonedahl isn't here yet...
So if you somehow managed to understand this witchcraft, and have some free time before noon. Come visit Jacob and I in the Core Commons! We will reward you with our appreciation, and several compliments about how smart you are.