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Recent questions tagged godot
+9
votes
6
answers
Anyone have any ideas for a level?
asked
Jan 29
in
CSC380Jan2024
by
Rory Borger-Johnson
(
1.2k
points)
help
godot
csc380
level-design
+10
votes
6
answers
How important is the audio design in your game?
asked
Jan 28
in
CSC380Jan2024
by
Kevin Rodriguez
(
1.1k
points)
godot
+10
votes
7
answers
What are some things to look up for when testing your game for bugs?
asked
Jan 26
in
CSC380Jan2024
by
Kevin Rodriguez
(
1.1k
points)
godot
+10
votes
7
answers
Where to find licence free SFX resources?
asked
Jan 25
in
CSC380Jan2024
by
Kevin Rodriguez
(
1.1k
points)
csc380
godot
help
+12
votes
8
answers
Suggestions on raising difficulties in a round based game?
asked
Jan 25
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
csc380
+12
votes
4
answers
What all do I need to change for my projectile to collide?
asked
Jan 25
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
csc380
+8
votes
3
answers
How to set tiles through code only where there is no tiles already drawn?
asked
Jan 24
in
CSC380Jan2024
by
Kevin Rodriguez
(
1.1k
points)
csc380
godot
+7
votes
2
answers
Is any team currently implementing or planning on implementing network multiplayer?
asked
Jan 24
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
csc380
network
mulltiplayer
+8
votes
4
answers
How to remove a draw from a _draw call?
asked
Jan 23
in
CSC380Jan2024
by
Tommy Anderson
(
1
point)
godot
+11
votes
8
answers
Who will be submitting a game for the GameJam?
asked
Jan 20
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
gamejam
+10
votes
1
answer
Has anyone found a way to copy a physics layer shape from one tile to another?
asked
Jan 20
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
csc380
+11
votes
5
answers
How would I go about connecting a signal from an instantiated scene to a parent node?
asked
Jan 19
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
godot
+13
votes
5
answers
Has anyone found a way to view two scripts at the same time?
asked
Jan 18
in
CSC380Jan2024
by
Luke Heinrichs
(
1
point)
csc380
godot
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