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+3 votes

I currently have a boss character that purposefully moves very slowly. However, when the player runs into it, it pushes the boss backwards slowly. How can I change it so both the player and boss keep their speed, but the boss doesn't get pushed back?

asked in CSC380Jan2024 by (1 point)

5 Answers

0 votes

Have you tried setting the boss to grounded?

answered by (1 point)
0 votes

I think you should use a KinematicBody2D if you want more physics options such as mass

answered by (1 point)
0 votes

I think Godot lets you set the gravity for the Body2D by yourself in the inspect tab.

answered by (117 points)
0 votes

With 3d a 3d rigidbody object have a variable mass that you can set in the inspector, Id have to imaging a equivalent 2d body, probably a kinetics body 2d, would have a similar variable

answered by (1 point)
0 votes

maybe try to adjust the mass property

answered by (1 point)
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