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+6 votes

I'm planning to use raycast for my Player.
I'm hoping the raycast would detect an attack range for our character that uses a bow and arrow.
if the enemy is in range, it will show a label saying "shoot" or something to let the user know the attack would hit.
What do you guys think?

asked in CSC380Jan2024 by (1 point)

3 Answers

+3 votes

I could be wrong but I think this won't work. Ray casting I believe like shoots a ray that will end when it hits something. I think the best way to do your method would be a long collision shape although I could be wrong

answered by (1 point)
+2

yes that would be good but using raycasting will give me a badge

0

Raycasting will work how they want it to. I use raycasting to judge the distance between the player and a wall in my game.

+3 votes

I think it's a pretty good idea. lmk if you implement it successfully I might ask you for assistance as I was thinking to add an almost similar feature to my game :)

answered by (1 point)
+1

sure !

0 votes

This is a great idea. I used Raycasting in a similar way. I have it give a distance to a wall to the player, but it has a set range.

answered by (439 points)
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