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+12 votes

Hey so im working on Martian Mike and I faced an issue where I can't seem to get the trophy exit thing to function.

exit.body_entered.connect(_on_exit_body_entered)

this code gives me an error: Invalid get index "body_entered" (on base: 'null instance')

any ideas?

asked in CSC380Jan2024 by (1 point)
0

even mine. godot just didn't respond. it got solved when i reloaded the project

2 Answers

+4 votes

I had this issue yesterday with a different node and it stumped me for a while. Make sure you’re connecting to the right scene in the right file location and if it’s still not working reload godot. My godot also claimed I hadn’t saved for 2 hours when I did this, but upon reopening the application it had saved and worked. Seems like a godot issue.

answered by (1 point)
+1 vote

you can check if you declared the signal body_entered in the exit nodes script file

answered by (1 point)
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