1) To see how to get the name of each owl from the user, carefully read through the example code in the KeyboardInputDemo.java file.
2) Eventually you'll want to have the user enter a number (perhaps 5), and then have that many owls race (e.g. 5 owls).
Probably right now your program IS asking the user to type in that number, and then that number gets stored into the numOwlsRacingToday variable, but you aren't actually using that variable anywhere later on in your program. At some point, the value of that variable should control how many owls actually do the racing.