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what are some of the ideas to make the project more interactive?

+3 votes
asked Aug 23 in CSC 285 (F17) by Faisal Nawaz (195 points)
I agree that mini games could make it more interactive and also unlike the Oregon trail game when you talk to to people maybe you could have several options of what you would like to say/respond to.

3 Answers

+2 votes
I think we will quickly find out that designing this project is quite difficult just making the base game. Especially if we want to make it in a way that involves teamwork and robust code. I would shot for a very basic TUI game and move to bigger and better ideas when you get there.

If you want my opinion on what could make this game more interactive would probably be more minigames. Such as an animal attack, hunting, fixing minigame (When your wagon or transport vehicle breaks down), a minigame in towns for gaining money such as a printing press operator, etc. Maybe you could include more interactivity with the party members and your available supplies. Maybe include items you can obtain and use throughout the journey.
answered Aug 24 by Daniel Zwiener (3,754 points)
Additionally, I think having different settings for the pace/food rations, etc (similar to Oregon trail) as well as mini games would be a good way to make the game more interactive. While it would be difficult to add both of these to the game, it's an idea!
0 votes
I think a great option for mini games to have the player more involved would be to have animal encounters as you travel the terrain and hunting like the Oregon trail game. I think it would also be a great idea to have Bookstores/newsstands that would sell the imported literature from Sweden that would allow some more learning for the player. The game can go many ways!
answered Aug 28 by Dylan Hart (1,385 points)
0 votes
I like the idea of making our game include lots of options and choices that lead players to different outcomes, similar to the decision-based game that Stonedahl showed us in class. This way, the players actually feel like they are in control and the rewards/consequences will feel earned. This will also allow the players to learn the difficulties the immigrants faced.
answered Aug 29 by Lars Harvey (526 points)
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