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What ideas do you have for the project we are about to begin?

+3 votes
asked Aug 21 in CSC 285 (F17) by Dylan Hart (1,385 points)
Just a reminder to my CSC 211 students, in case you're reading this -- this question was posted in the "CSC 285" category, which is an upper-level project course.   If you want to only see "CSC 211" questions/answers, click the CSC 211 link on the right panel --->.
I think creating certain mini-games implementing the detailed maps found in Swenson could add an interesting element to the game such as finding a certain person in the city or reaching a landmark within a certain time, etc.

8 Answers

+2 votes
I was thinking of having some sort of boat trip portion of our trip. One of the documents I read was about someone traveling all the way from Sweden to Bloomington Illinois which I found peculiar since it is so far inland. So I am considering making a majority of the game traveling over the water. If development time allows perhaps allowing for development of a second part of the game with land based travel. Perhaps via Bus for the last third of the game. Perhaps something interesting when getting to land for the first time and going through (I assume) Elis island.‚Äč
answered Aug 21 by Daniel Zwiener (3,504 points)
I like the idea but I feel like since the original game really didn't have them on a boat we should start the game at an Elis Island type place and have them try and make it through to Illinois.
+2 votes
I was thinking that we could have a cast of cpu characters living alongside the player on the boat, their new home, etc. that would have their own backstory, daily schedule, etc. That way we could teach the player about the lives of Swedish immigrants, their daily struggles, etc.
answered Aug 22 by Ryan Philp (727 points)
I really like this idea and think that it should be implemented for sure.
+1 vote
I like the idea of having several different phases throughout the game because each one can address different difficulties that the immigrants would have encountered. At the beginning there can be a phase were you are making the necessary preparations to get you and your family on the boat. The next phase would be on the boat. Then there could be several different options once they arrive to America. On Monday I looked at a map of the Manhattan area which included tracks for public transportation. On the back it had advertising for a hotel specifically for Europeans to stay at. So there could be an option for the player to pay for public transportation and a hotel. There was also advertising for transportation to get to different cities in the US like Chicago. Each of these cities could be different options that the player can make throughout the game which provides them a unique experience depending on where they decide to go. On Monday I also looked at a book that was used in night classes to teach immigrants about basic US history, infrastructure, and how to properly speak English. This would be an interesting option for the player to make along with finding a job as they try to settle into America and make a life for themselves. The player will have to find a good balance as they try to make a living, take classes, take care of their families, find a place to live, and manage their funds. There will be different consequences depending on the choices that the player makes.
answered Aug 22 by Samuel Totten (205 points)
+1 vote
The historical info that most intrigued me when we were at the stations was that the Swedish king visited Augustana. Perhaps if the player fullfiled some sort of objective, gained some level of notoriety or other achievement, they could receive a visit or a letter from the king. Additionally, when I saw the ribbons I thought we could use them as a springboard for community events the player could attend and giving the player an opportunity to vote in the presidential election if they become citizens.
answered Aug 22 by Jack Cannell (437 points)
+1 vote
I think it might be a good idea to have the game display a fact about Swedish culture or immigration every time the user reaches a landmark. Also it might be interesting to have the user choose between certain skills at the beginning of the game that affects them later on like former occupation, fluency in English, or other things like that.
answered Aug 22 by Maegan Patterson (454 points)
+1 vote
I thought it would be interesting to incorporate Swedish immigration info as the game progresses. For example, (assuming the game occurs linearly over the course of a few years similar to the original Oregon Trail game), we could give the user various Swedish immigration facts that would have been occurring at the time. This could potentially allow the player to feel more immersed in our game environment. Also, I thought it would be cool to include some of the photographs we saw in the game somehow. Possibly as background images or some as some sort of artifact that the player could discover.
answered Aug 22 by Lars Harvey (365 points)
+1 vote
Or maybe have the Swedish from an alternate universe travelling to our world, and we have to ride horse car in order to bring him to Augustana.
answered Aug 22 by Minh Ta (1,045 points)
+1 vote
The U.S. was invaded by super-meta aliens and Swedish vikings came with Kryptonite to rescue us.
answered Aug 23 by Trung Le (Jayden) (206 points)
edited Aug 23 by Trung Le (Jayden)
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